Scene 5
Lets make this
a challenge. And since we finally have the whole gang working together, why not
give them each something to do…
So,
Orchestrate
the militia to take over Headens guards. (Dart)
Get into
headens rooms and get the drop on him. (Jolene)
Convince him
to stand down.(Kayla)
Convince the
Infantry to follow a new commander(Verden).
Firstly
Jolene will get them into his tent unnoticed (rolling stealth for 1+2=3,
success)
Secondly,
Kayla persuades him to stand down (rolling provoke for 1+1=2, success at a minor
cost)
He half
heartedly pretends to go along with it, but as soon as he is brought into the
open he calls for his guards
(Dart rolls
fight for 3+2=success with style), unfortunately for him none are able to rise
to his defence. Militia have taken command of the entire camp, standing armed
and armoured over Headen’s lax and demoralised infantrymen.
“Traitorous
Bitch.” He spits at Kayla, before acquiescing to the stage and announcing that
he is standing down.
Verden rises
in his place as militia men drag their previous commander away, and he seems
limned in silvery flame as he passionately addresses the soldiers scattered
before him. (rolling rapport for 0+2=2, +2 for the boost and success).
Men look to
each other and the armed militia standing guard over them, unsure. A few
scattered rounds of applause begin, then more, followed by cheers from militia
and infantry alike. The tide is turning, the flame is with them, and their
enemies will burn.
The
Characters have themselves an army.
The change in
commander has a profound impact on the army under the tianxia rules. I am going
to allow faith instead of Will, to reflect the nature of Verdens leadership and
the fervour he inspire in his troops.
Crusade of the Flame
Fight 3
Shoot 2
Stealth 1
Crusaders
(Rank 2)
Rangers (Rank
2)
Elemental
Artillery (Rank 2)
Now they are
ready to take the warforged on head to head…
I have also
just realised that units of rank 2 should have a formation bonus…
The crusaders
are a Thunder Dragon unit with fang and scales (+1 attack and defense against
equall rank oponents)
The Brelish
and Warforged Rangers both gain +2 stealth bonus when terrain aspects are
invoked
Both
artillery units gain +2 shoot when stationary.
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