Monday, September 17, 2018

Scenario 4, Scene 2. Jolene


Scene 2

Lets treat this like a 5 room dungeon;

Room 1 was the approach, which Jolene has succeeded at.
Room 2 is the puzzle room
Room 3 is a combat
Room 4 is the trick (or is it?)
Room 5 is the finale…

So, the puzzle in room 2.

The next thing she needs to do is scout out the layout of the compound and figure out where everything is. As she came here looking for Verden, her primary goal is to find him.

That sounds like another challenge.

Can Jolene locate Verdens Cell?

Stealth (to remain unseen)
Burglary (to gain access around the compound)
Notice (to spot where Verden is being held)

First stealth (for 0+2=2, succeeding at a minor cost),
Second burglary (for -1+2=1, succeeding at a major cost)
Third Notice (for -1+2, succeeding at a major cost)

So she remains hidden, but actually getting in and finding verden require drawing BIG attention to herself.

Jolene makes her way into the compound unseen, but security is TIGHT and she can see no way to get in without being caught so she takes a risk and goes in the easy way. Holding her hands high, she steps into the light right into the path of the friendliest looking patrol she can find and surrenders. It is a ploy she has used before - most people are kept out by security measures, but prisoners are kept in. By surrendering, she can get an escort straight past all the security that was keeping her from her goal. The trick is convincing them she is valuable enough to be kept alive, and getting out again afterwards. Actually, given the propensity for things to go wrong, getting out again is always a problem anyway.

Can she convince them that she knows something worth keeping her around? (rolling deceit for -3+3=0, she just cant catch a break. She tags master of disguise for a fate point and a reroll getting 0+3=3. Just enough to be convincing).

Without letting on any precise details about who she is, or what precisely she knows, Jolene lays down enough hints about Verden, Vampires (spattered with some tidbits from the lore she has picked up), and the Brelish crown, hinting that she is willing to act as a go between and feed them information to keep them one step ahead of the local authorities. It is not much, but it is just enough for them to decide she is worth interrogating. Her brace of daggers are taken from her, and she is unceremoniously thrown into the cellar alongside Verden where he quickly brings her up to speed.

“I’m here to rescue you…” she tries weakly, shrugging at the hopelessness of their situation.

Well she has succeeded at locating his cell I suppose, but now they are both prisoners. This doesn’t look like any less tragic a situation than the one we ended last scenario with, but at least we now have a character involved who actually has the skills needed to try and get out again…

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