Monday, September 17, 2018

Scenario 5, Setup and Scene 1. Introducing Dart


Scenario 5

I feel like its time to return to the machinations of the lord of blades (he is supposed to be the focus of this story after all), and lets introduce a new character while we’re at it.

How about a warforged hero loyal to Breland. A Ranger perhaps…

Enter Dart, warforged scout for Brelands armies on the Cyran border.

Because the Lord of Blades is gathering an army, it would be a problem for Dart if they tried to recruit him…

Will Dart join up with the Lord of Blades?
Can Dart destroy the recruitment cell?
Can Dart persuade other warforged not to sign up?
Can Dart discover where the warforged training camp is?

Looks like this is primarily going to take place in the city, out of Darts comfort zone.

First we need to figure out the recruitment cell;

Recruitment Cell
Goal: Recruit warforged for the Lord of Blades
Obstacle: considered to be terrorists (or unrecognised agents of a foreign power)
Assets: Captain (boss), agents (threats), recruits (filler)
Next steps: Set up a station in the city to gather recruits and prepare them for their journey to the mournland.
Scene 1

Will Dart sign up with the lord of Blades?
Given his loyalty to the Brelish crown it is likely that he won’t, but that won’t stop a warforged cell from trying to recruit him. And you never know, he might sign up to work as a double agent (although that is far from his skill set, so it seems unlikely). Actually they need somebody who can guide recruits through to be picked up in the mournland – this sounds like exactly the job Dart would qualify for…
First we need to figure out who is trying to recruit him;
NPC generator; A generous charmer. Motivations- Access to allies, discover love, fulfil force.

This sounds like a charming Bard, forming relationships with warforged in order to build alliances and recruit soldiers. Their generosity suggests that rather than openly recruiting they start with relationship building by offering whatever the warforged needs, creating obligations before bringing up the suggestion of any business relationships.

What can they offer Dart?
It seems like Dart needs two things – to serve king and country and to track hidden paths and ways.
I see three things they could offer-
1              Contacts in need of his tracking services
2              A lead to a group who are threatening the safety of Breland (and who just happen to be opposed to the lord of blades as well)
3)            Something else
Rolled a 2, so Dart is following up on something and they give him a generous lead.

What is Dart’s current assignment? (waylay) Hallowed bounty hunter overcome by favoured ability. He is working as a bounty hunter, tracking fugitives in the wilderness. The contact can point him in the right direction. Most likely reason he needs that edge is because he has lost his quarry in a city – the same place where Verden and Jolene are residing! Oh the coincidence!!

So who is his quarry? (NPC creator) a Pragmatic Cleric motivated to assist enemies, steal happiness, and indulge lust.
So a cleric who has made pragmatic alliances with Brelands enemies in order to steal and pillage.
1                    Bandits
2                    Monsters
3                    War criminal
4                    Crime syndicate
1, so bandits it is. Times were hard during the war, and are not much better now. A cleric of
1              the seven
2              the flame
3              the dark six
4              Blood of Vol
5              Dragon Below
6              Undying Court

4, so he is a cleric of the blood of Vol. He is operating out of pragmatism rather than piety however, so is part of a maverick bandit gang rather than a coordinated force. His Bandits are probably causing problems with the warforged recruitment root (or just drawing unwanted attention to the area). In fact, he is probably not even a properly ordained member of the church. (I have been assuming he, but am I correct? No, she is a cleric of the blood of Vol. Is she human? Yes but… not Brelish. Rather than just having her be from another of the central kingdoms of Khorvaire, lets have her be a bit more exotic. How about being from Xendrick as that is another bastion of the blood of Vol. (note – clerics of the blood are called ‘seekers’ and they worship the living blood within themselves as divine.
There are two options at this point – keep the focus on the Lord of Blades cell and leave her as an incidental threat, or bump her up to a boss making her the main focus of this storyline and keep the Blades cell as a more subtle influence (presenting themselves as allies who are merely helping Dart carry out his duties), this seems more like the way the warforged Bard I rolled up would operate, so I will go with it.
She is a Boss
So…

Pragmatic Seeker of the Blood of Vol
Banditry enables my indulgences
Refuse me and die (and then serve me)

               
Great                      Faith, Resources
Good                      Fight, Contacts, Rapport
Fair                         Provoke, Athletics, Physique, Lore
Average                  Empathy, Ride, Will, xxx, xxx

Physical:
Mental:
[Mild][Moderate]

Divine Channel; May use faith to create magical advantages relating to the blood of Vol (Death, Necromancy, deathbound, evil, law, necromancy).
Hands of Healing; use faith to promote recovery of physical consequences
Temple weapon; +1 attack and proficiency with daggers

WOW. That was a lot of work, and we still havent settled on a setting for the first scene yet.

I guess Dart has been trailing (a name from Xendrick… Cant find any so I will just make one up) Thurrellna through the wilderness for months. Coordinated bandit raids have been making travel difficult in northern Breland, and while at first they were thought to be the result of stranded Cyran soldiers stubbornly clinging to their last orders of the war, it has become clear that they are nothing more than the usual banditry and brigands being coordinated by an ambitious cleric for her own gains. After a long and bloody road through the wilderness, the trail has finally led Dart to the city, and his skills have been exhausted.

On arriving in the city he found lodging at a Gholander run inn and began asking questions (rolling contacts for 0+0=0 and success at a major cost). He doesn’t find her, but she finds him…

It is dark when he finds himself making his way through dimly lit alleys back towards the inn, demoralised but undefeated and prepared to keep asking until he finds somebody who knows something (roll notice for 0+3=3 and success). As he walks the smpty streets he half hears something that causes him to glance about and notices a group of rough looking men following him.

A glance down a side street shows him more men flanking him. Hunting him like wolves. Finally something he can understand in this crowded city. You cant run from wolves, so instead he simply turns to meet them head on, drawing his bow while he spins and nocking an arrow.

Conflict

Thurrellna isn’t bringing out the big guns yet – she just wants to deter (and maybe test) whoever is looking for her, and so these are nothing more than a gang of street toughs.
Lets say 3 average mobs
Street toughs
Average Fight (+1)
Swords (w2)
Light armour (a1)
[1][1][1]
[1][1][1]
[1][1][1]

Round 1

The first law of the Jungle is survival, so Dart strikes first on the theory that he can ask questions later (rolling shoot for -1+2=1, +2 for weapons of the hunter and bow specialist for a total 3 against the mobs agility of 1+0=1. Gaining 3-1=2+w2-a1= 3 shifts). He unleashes a barrage of arrows and three of the men following him drop to the ground with grunts of pain as their companions charge.

(all three groups attack for 1+1=2 against -1+2=1 causing 1 shift and 1+w2-a2=1 stress. Then -1+3=2 against 1+2=3 causing 0 shifts, then 2+3=5 against 0+2=2 for 5-2=3 shifts and 3+w2-a2=3 stress. Marking Darts 1 and 3 stress boxes)

Dart is surrounded by sword weilding thugs and forced to stow his bow in favour of the spear he uses at close quarters, even so he is hard pressed to fend off so many attackers at once.

Round 2

(Dart attacks for 4+2=6, +1 weapons of the hunter for a total of 7 against 3+0=3 for 7=3=4 shifts, causing 4+w2-a1=5 stress, taking out 5 men).
Realising that he cant continue to defend from foes on all sides Dart feints to his right to gain a little space and then assaults the men on his left, thrusting his spear into one mans gut and driving him backwards before kicking him aside and whirling the haft into another mans jaw and then thrusting again into a third mans face as Dart breaks through their line into open ground.
Two more men rush to attack and Dart stalls their advance with short fast thrusts, filling them with bloody holes and maintaining his distance as their advance falters and they stagger to the ground.
7 men remain, and they attempt to flank him in two teams (rolling 0+2=2 against 0+2=2, and 1+2=3 against 2+2=4. Not enough for any shifts of damage but they do get a boost flanking).

Round 3

(Dart attacks for -3+2=-1, +1 for weapons of the hunter =0, against -1+0=-1, tagging the boost for +2=1)
With the men attampting to close on both sides, Dart is forced back onto the defensive as he attempts to hold them at bay.
(Thugs attack for -2+2=0 against -1+2=1, and -1+2=1 against 0+2=2, failing to gain any shifts.)

Round 4

(Dart attacks for -2+2=0, +1 for weapons of the hunter=1 against 1+0=1 for 0 shifts and a boost held at bay)

This is starting to grind, so the thugs will concede, gaining 1 FP each for Dart and the GM. Injury is still a real possibility here, so I will simply accept the concession that the thugs back off and flee leaving no survivors for Dart to interrogate.

In fact they will do so because another party has arrived on scene – the warforged bard, Boomer.

Syncopated drumming reverberates through the streets, thrumming right through Darts steel and filling him with vigour. It seems to have the opposite effect on the men fighting him, and they cast each other nervous glances before taking off into the darkness.

“Well met, stranger.” Says an elaborately decorated warforged as he steps into view, still drumming a faint beat on the large metal drum he has strapped to his chest with two heavy looking beaters.

“Well met indeed.” Dart responds warily, “Thanks for your help stranger. I’m not sure who those men were, but its a fair bet they were working for the bandit I have been tracking. It seems I have been getting to close.”

“They work for a human witch called Thurellna.” Boomer says, sheathing one of his beaters and holding out a hand in friendship. “Nasty piece of work. One of those blood cultists. Associates of mine have been tracking her as well, but alas she is simply too well guarded for us to handle alone.”

“A blood cultist? Taht could well be the very same. She has been running bandit gangs in the forests to the north and east of here. I am sworn to put an end to her activities.”

Lets give Dart an Empathy roll to see if he picks up on the fact that Boomer has an agenda here (rolling 0+0=0. A fail, leaving him foolishly trusting his apparent benefactor).
They agree to a joint raid on the cultists lair, and retire back to the inn to make plans.

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