Scene 2
Two
possibilities for this scene. I could rush straight to the raid on the
compound, or I could spend a little time letting the two warforged get
acquainted. We have already established that Dart trusts Boomer however, so I
am not sure what would be gained by dedicating a whole scene to dialogue. On to
the action it is.
Lets break
the compound down into a 5 room dungeon, so firstly the guardian….
Can they
break into the cultist compound?
Is Boomer joining Dart on the raid? No. Dart is on his own here.
Location (Gamesmasters apprentice) – laboratory. Sensory – Blast of a
horn, smell of nutmeg and warm spices.
So it seems that Thurrellna has camped out in a laboratory hidden
within a hunting lodge. The compound belongs to a guild of hunters and trappers
(a guise for their real occupations as bandits) which serves as both a
legitimate business for her men to claim employment, as well as providing a
place she can experiment with her blood magic.
So how to approach? Dart is a hunter himself – he could approach
seeking work. This kind of social bluff doesn’t fit his skillset though – he is
more likely to simply try and sneak into place.
Lets just make this a single stealth roll (of 1+3=4, success).
Dart waits for dusk and then sneaks quietly towards the compound Boomer
pointed him towards.
Are their obvious guards? No, and unexpectedly…
Random event
(Gamesmasters apprentice): Decrease, Arcane, Tension
The place is
deserted. Thurellna is not home. Are any of her men home? No
Curious. The
place has been abandoned.
Are there a
signs of a fight? No, and unexpectedly (forshadowing)…
They arrive
back. Dart has managed to sneak into the compound whilst they are away, but as
he is searching the place for signs of where they might have gone, he hears
voices coming from the front gate.
Is Thurelna
with the return party? No.
Dart has a
few moments to prepare a welcome home party. He could clear out, but since he
came here looking for a fight anyway…
Scene 3
Can Dart capture the bandits?
Can Dart discover the location of Thurelnas
hideout
Can Dart discover the nature of the blood
experiments?
There are 6
bandits (Average fillers) split into 2 groups of 3 and led by a Blood Monk
(threat)
Bandits
Average(+1)
Fight
[1] [1][1](+1)
/ [1] [1][1](+1)
Swords w2
Leather
armour a2
Blood Monk
Great (+4)
Physique
Good (+3)
Fight, Athletics
My body is my
weapon; w1, free boost superior position
[1][2][3][4]
The zones are
the courtyard (open space), The House
(Maze of rooms, Household Clutter),
The Lab (Pungent experiment on the boil),
The stables (wooden stalls, horses)
and the barracks (Bunks, Hunting Gear)
On hearing
the voices, Dart rushes to an upstairs room overlooking the courtyard and
prepares an ambush (creating an
advantage with stealth for 1+3= 4, gaining 1 free tag)
Dart secures
himself in a window overlooking the courtyard and watches as half a dozen men
enter, clearly at ease and not expecting trouble. They are deeply engaged in an
argument, rounding on each other while their leader holds back clearly content
to leave them to their dispute. From his vantage point, Dart can hear
accusations of lying and something about their fellows back at the hideout.
Not one to
waste the element of surprise, he opens fire
Round 1
Dart opens
fire from the window (rolling notice for an aimed shot for -1+3=2, +2 for
hunters weapons and bow specialist = 4, +2 for the free tag on ambush = 6 against 0+1=1, gaining 5
shifts and inflicting 5+w2-a1=6 stress. Taking out 5 Bandits!!), taking careful
aim and loosing one arrow after another. The Bandits are caught completely off
guard, and all but their leader drops to the ground.
The Blood
Monk ducks and weaves as a hail of arrows falls around him, and drops into a
roll coming up in a crouch under the shelter of the house. Dart turns from the
window as his quarry vanishes from sight, while the Monk (1 races up the stairs
to attack, 2 approaches stealthily = 2) creaps silently through the ground
floor of the house (create advantage using stealth for 1+0=1 against Notice
2+3=5. Giving Dart a boost for success with style.), slowly making his way
upstairs towards the window he knows Dart has been using as a sniper nest. Dart
doesn’t stay put however, he quietly moves across the hall and lies in wait
with his bow drawn. A faint creak on the stairs alerts him to the approaching
Monk, and he unleashes an arrow the second he emerges into view…
Round 2
Dart shoots
for (-3+2=-1, +2 for the boost, + 2 for hunters weapons and bow specialist = 3,
against athletics 1+3=4. He tags forged
in the fires of war for a fate point and a reroll of 4+6=10!! Gaining 6
shifts and 6+w2-a1=7 stress, taking the monk out), lodging an arrow in the
monk’s shoulder. The monk tries to rise as Dart walks purposely towards him,
but another arrow in his leg is enough to keep him down.
“I think we
need a little chat.” Dart says menacingly
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