Scene 7
Having
traipsed in circles on the way to the encampment, it will require another
overcome action from Dart to get them back safely to the Skysled (at a
difficulty of 3 because it is getting dark. he rolls 2+2=4).
True to form,
he manages to guide them back without any problems, however they arrive to find
that a warforged patrol have already found the Skysled (tipped off by the
survivors of the ambush on Dart). Have they managed to get it off the ground?
No. They are grouped around, trying to get it working.
So, a
conflict it is…
Warforged
scout
Fight +2 (+3)
[1][1] [2][2][3][3] [4][4][5] /
Warforged
Sergeant (threat)
One with the
Forest
Great: Fight
Good: Nature,
Physique
Physical
[1][2][3][4] / [1][2][3][4]
Mental [1][2]
Forest
Stalker: Use nature as stealth when in forest terrain
Lets use the
same stats as earlier, but there are a dozen men split into 2 mobs led by 2
sergeants.
Because the
warforged are preoccupied I will give the initiative to the PC’s.
Round 1
Dart stalks
the treeline and readies his bow (creating advantage using stealth for 0+3=3
and ‘hidden hunter’ with 1 free invoke).
Kayla steps up
and murmurs a word of power that cracks the earth (spending a fate point to use
magic as contacts to create an advantage for 0+3=3, +2 for powerful bindings=5
creating ‘Earth elemental’ with 2 free
invokes). A roughly hewn facsimile of a warforged pulls itself from the ground
in front of Kayla and moves to intercept the Soldiers.
The Warforged
take up their weapons and advance on Kayla, but the Elemental blocks their
path. (first sergeant rolls to overcome it with 0+4=4, getting a boost. Second
sergeant rolls to overcome with 1+4=5, forcing the elemental to use a free
invocation. First squad rolls 0+4=4, getting a boost. Second squad rolls
-1+4=3, nothing)
The Earth
elemental moves with surprising speed to intercept the warforged and they fan
out to surround it, raining down blows on its craggy hide and doing little more
than shower themselves in chips of stone.
Round 2
Dart takes
his time lining up his sights on the swirling melee and carefully picks his
targets (rolling notice for -1+3=2 and gaining a ‘carefully selected targets’
boost)
Kayla backs
away from the melee around her elemental and unleashes another carefully
prepared spell (spending her final fate point to use magic as contacts to
create an advantage for 3+3=6, +2 for powerful bindings, creating ‘Air
Elemental’ with 2 free invokes), that sends shockwaves through the air. Wind
tears at the combatants, shredding leaves from nearby trees as a vaguely
humanoid tornado visibly takes shape above her, outlined by ripples of forked
lightning.
The warforged
press relentlessly press their attack (the first sergeant rolls 1+4=5, +2 for
boost =7). Seizing his moment, one of the sergeants lunges forwards, driving
his blade into a crack in the elementals rocky hide and wrenching it sideways,
splitting the elemental open and shattering it allowing his men to flow past
unhindered.
Before they
can reach Kayla, her second Elemental rushes down to intercede (the second
sergeant rolls 0+4=4, gaining a boost. First squad rolls -2+4=2, +2 for boost
=4, gaining another boost. Second squad rolls -2+4=2, nothing). As one the
warforged slam into the living storm that Kayla has conjured, bracing against
the savage force of its winds and slashing mechanically at the air, drawing
sparks of static along the lengths of their blades.
Round 3
Unseen and
unnoticed, Dart picks his timing and begins to rain death (rolling notice as
shoot for 0+3=3, +2 for weapons of the hunter and bow specialist =5, +4 for
tagging ‘hidden hunter’ and ‘carefully selected targets’=9, +4 for spending 2
fate points on ‘forged in the fires of war’ and ‘rapid shooting’=13. Against
0+0=0, +2 for GM spending a fate to tag ‘air elemental’=2. Gaining 11 shifts -1
for ‘rapid shot’=10+w3-a1=12 stress!! Taking out 5 Scouts and using the boost
from the remaining mob. Then he uses ‘rapid shot for his second attack at
-1+3=2, +2 for weapons of the hunter and bow specialist=4, against defence 2,
getting 4-2=2 shifts and scoring 2+w3-a1=4 stress. Taking out a further 2
warforged). One by one he picks off warforged fighters as clear shots present
themselves The swirling melee makes it difficult, and one or two arrows are
sent spinning off course by the strong winds of the elemental, but nevertheless
warforged fall like dominoes under his withering barrage of arrows, leaving
barely a handful facing the rage of the elemental.
Kayla’s
prepared spells are all but spent, but she is far from helpless as her summoned
Elemental lashes out at the warforged struggling against it (she spends one
free tag to use magic as shoot by directing the actions of the elemental for
-2+3=1, +2 for spending the other free tag =3, against 1+0=1, gaining 3-1=2 shifts and 2+w0-a1=1
stress) buffeting and staggering them.
With men dropping around him, the lead sergeant
glances towards the treeline (rolling 2+4=6, and overcoming the elemental), and
motioning his men to deal with the new threat before renewing his attack on the
storm. Lightning wreathes his blade as he pushes into the storms heart before
plunging the blade into the soil at his feet, acting as a conductor and
grounding its energies. For a moment he is lit up, a living lightning
conductor, and then it is over and the winds dwindle to nothing.
The second
sergeant and his men rush Dart (sergeant rolling -3+4=1 against 3+2=5, for
defence with style and a boost. Warforged roll -2+3=1 against 3+2=5, for
defence with style and a boost), but are unable to close past his killing zone
through the dense undergrowth.
Round 4
Dart picks
off the Warforged as they struggle to reach him (rolling notice as shoot for
1+3=4, +4 for 2 boosts, +2 for weapons of the hunter and bow specialist=8,
against 0 gaining 8 shifts -1for rapid shots=7shifts and 7+w3=a1=9 stress.
Taking out the remaining scouts. Then 2nd shot for 0+3=3 +2 for
stunts=5, against 0 gaining 5 shifts and 5+w3-a1=7 stress, taking out the
sergeant!!), calmly taking them out one at a time with well placed shots.
Kayla backs
away from the oncoming warforged sergeant, with few magical options remaining.
She casts a minor incantation (using magic to create an advantage for 3+3=6,
gaining the advantage ‘shimmering form’ with 2 free tags) that causes her form
to shift and shimmer faintly.
(offering a
GM concession here, to save the final sergeant. He will turn and run back into
the forest, letting the PC’s leave without further problems, but ensuring word
reaches the camp about their escape. Do the PC’s accept? Yes, and happily – let
him go and spread word of the massacre. This gains each PC and the GM a fate
point each, but since this ends the adventure it probably wont matter).
The final
sergeant looks at Kyla’s shimmering form and then to the trees where a deadly
archer lurks, then turns tail and runs. Dart tracks him with his bow for a
moment, but Kayla motions him to stand down.
“Let him go and
help me get this ship airborne. We need to follow his example and get moving
ourselves before more patrols catch up with us – it can’t have taken them long
to deal with my flames.”
Reluctantly
Dart assents, and they begin the task of getting their skysled operational.
Luckily the patrol they interrupted had made a start for them as no sooner has
Kayla coaxed the bound elemental to life than a warforged patrol emerges from
the treeline. Dart returns opens fire on them, hoping to buy more time as Kayla
guides them into the air but none the less they take off amongst a steady hail
of arrows which quickly drops behind them as they rise out of range.
And so ends
Scenario 6.
Dart gains a
point of Nature, raising it to Fair through his practice of woodsmanship and
tracking.
Kayla gains a
point of Ride, raising it to average through her experiences piloting the
skyship.
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