Scenes 3 and 4
In retrospect Scene 4 should really be scene 3.5, so I will post them together. Scene 4 sees the first combat of the campaign...
Scene 3
Can Verden prove the Refugees are innocent?
After a day
spent searching through the ramshackle lodgings that pass for homes in the
refugee camp and questioning their occupants, the investigation has drawn up
nothing. The shopkeeper has not resurfaced, and nobody in the camp seems to
know anything. It is a frustrating day, both for Hemlock, who was hoping to
find the culprits, and for Verden, who has to watch his people interrogated
over something he does not believe them guilty while the true culprit roams
free.
“Why the
shop?” Verden asks as the sun begins to set and the shadows lengthen.
“Opportunity?”
Hemlock responds half heartedly. They have had this discussion several times
already, and now it is looking depressingly likely to be the only lead he has
left.
“What if it
wasn’t? What if the target was either the shopkeeper himself, possibly because
of links he has, or the shop, maybe a robbery or something?”
“Doesnt look
like anything was taken. There was no sign of the place being ransacked. No
struggle either for that matter.”
“So he might
have done it himself and left to fake hiis own death? How much do you know
about this ‘victim’?”
“Bit
farfetched.” Hemlock responds dryly “More likely kidnapped, but we’ll look into
it tomorrow I suppose.”
“How about
tonight? We could have a last look at his things in the shop, and if it turns
up nothing we can start afresh tomorrow.”
The shop is
much as they left it, and they quickly set about looking through the
shopkeepers belongings.
Was
he killed for something he found out? Yes.
His inventory states he had tracked down part of a schema used in the creation
of warforged. He hadn’t taken possession of it yet, but he was due to do so.
“If we can
track down that schema, my bet is we will find whoever did this.” Verden
opines.
Scene 4
A
contacts check is needed to find the seller for the schemata that same night.
Verden rolls 1+1=2 for success at a minor cost. He tracks the seller down, but he is almost too late and he
arrives just in time to see the seller murdered and the killer fleeing the
scene.
CHASE. Will
the killer escape?
Compel
on heavy armour (resisted due to armour training). Overcome using Athletics for
a roll of 2 and success at a minor cost.
Verden
follows the insructions given to him, and arrives in time to see two shadowy
men standing over a corpse. Before he can react, one of the men falls, and the
third shadow runs down a nearby alley. Verden takes off in persuit, ignoring
the strain of carrying his heavy armour and hauling himself over walls and
keeping pace as he rushes after the shadowy killer. Finally cornering him in an alley. Unfortunately,
he has been led into a trap, and more thugs enter from side streets to surround
him.
Zones:
darkness
Central
Alley: Killer, Verden, street lamps
Side
Alley: Thug Mob, crates
Side
Alley: Thug Mob, Overhnging gantry
Side
Alley: Thug Mob, narrow space
Warforged
Killer: Nameless
Great:
Physique
Fair:
Fight, Athletics
Killer:
May attack using Physique instead of fight
medium
armour, bastard sword (a2, w2)
1
2 3 4
Thug
Mobs:
Each
2 thugs
Average
Fight (2)
x0/x1/11
(w1,
a1)
The Killer
turns to face him as more enter from side streets. Verden gives one last chance
to surrender, and spins his halberd in a warding pattern, attempting to drive
his foes back and stop them from using their numbers to their advantage. (using Fight for a roll of -1+3=2 and gaining the boost
‘Whirling death’)
The thugs
close in, rushing to attack with no sense of strategy, coming at him in pairs.
The first
pair close in but hold off (attack 2 vs defence 3),
while the second pair rush close only to be driven back by his swinging blade (attack 2 vs defense 1, tagging ‘whirling death’ for
defence 3). This breaks his rhythm, allowing the third pair of thugs to
push in on him (attack 0 vs defense 0, gaining the
boost ‘weight of numbers’)
The warforged
killer wades in amongst his thugs, swinging an overhead blow (attack 4, vs defense 2. Tagging ‘weight of numbers’ for
attack 6. 4 shifts + w2 – a3 = 3 stress) that Verden is unable to dodge
because of the assailants pressing around him and he barely deflects it with a
sweep of his halberd.
Verden sweeps
aside from the killers attack, and launches one of his own (attack 3, defense 2 for 1shift +w3 – a1 = 3 stress.)
smashing the blade of his halberd into the chest of one thug, caving it in and
sending his corpse crashing into his comrade.
The thug
recovers quickly, leaping his fallen comrade and thrusting his blade directly
into verdens face (attack 2, defence 1. 1 shift +
w1 -a3 = 0 stress. Creating the boost ‘distraction’)
The second
pair of thugs take advantage of the distraction (attack
1, defence 2; tagging ‘distraction’ and
creating boost ‘swarming foes’)
The third
pair rush from the other side, ducking in and attempting to strike at Verden as
he deals with their comrades (tagging the boost to
create a different one - ‘attacked from all sides’)
The killer
stands amongst them (attack 6 vs defence 3. Tag
‘attacked from all sides’ for attack 8. 5 shifts +w2 -a3 = 4 stress.)
and sweeps his blade in another solid blow which a harried Verden barely
responds to in time.
(attack
1 vs defence 1. 0 shifts +w3 – a1 = 2 stress). Verden drops low and sweeps his blade in a low arc, cutting
the legs of another thug from beneath him.
The first
pair of thugs retaliate (attack 0 vs defense -1. 1
shift +w1 -a3 =0 stress. Creating boost ‘distraction), drawing forcing
him to continue to circle and react as their comrades move behind (attack 3 vs defense 2.
1 shift +w1 -a3 =0 stress. Creating boost ‘multiple distractions’)
and continue to assault his guard.
The Killer
swings his sword in another arc, (attack 5 vs
defence 2. tagging both boosts for attack 9. 7 shifts. 2 stress and moderate
consequence – broken ribs).
The killers
blade crunches into Verden’s rib cage and he feels something break. Another
blow from one of the thugs takes his balance, and he drops painfully to the
floor. For a moment he thinks that is the end as the Warforged killer raises
his blade in a reversed grip, but then it seems to freeze and motions its
allies to withdraw. Through the gloom he hears the sound of a watchmans
whistle, and sergeant hemlock appears standing above him.
“Well well,
looks like you shoulda waited till morning after all...”
Definately
not a successful scene. Verden
has gained a moderate consequence ‘broken ribs’, and the killer has escaped.
Not only that, but in accepting the concession, the killer has gained a bonus
fate point. To be fair, this was a pretty hard fight to win (although I could
have used the alleyways to try and create advantages that would limit the
numbers that could be brought to bear). Just the warforged on its own would
probably have been a match for Verden.
I will end
the session here as well, allowing Verden to regain his refresh before
continuing.
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