Wednesday, June 13, 2018

Fugees and Iron scenario 2 scene 4


Scenario 2, Scene 4

Can Jolene foil the sabotage attempt?

I feel inclined to treat this as a challenge rather than a conflict, since Jolenes talents run to subterfuge and skullduggery rather than direct confrontation anyway. Actually, lets make it a contest pitting her skills at subterfuge against those of the warforged agents. Each victory she manages to score is an agent taken out, while each victory scored against her is a blow they manage to inflict on the city.

Lets make it tough – she is pitting herself against a whole unit of trained agents after all, so I will give them a great (4) peak skill to use in the contest.

So first of all she needs to buy some time. She knows that the warforged are intending to hit the station and she needs to stop them before they can do that, but she doesn’t know exactly when they will make their move. Her first priority is to make things hot around the station and force them to postpone for a few days while she works on taking them out.

(This will be a roll of contacts, rolling -1+1=0, against a roll of 1+4=5 for failure with style. 2 successes for the warforged)

Jolene sets to work calling in favours from contacts she has made within house Gholander. It is not easy – Gholander usually attempts to keep things peaceful rather than stirring up trouble, but her disgraced status in her house has brought her into contact with some less reputable allies and she manages to convince a few gangs to start causing trouble around the station.  It is not enough however, and although a few extra men are assigned to the station, most of the blame falls on the Cyran refugees slummed on the outskirts of the city. The warforged are not dissuaded, and Jolene is called to a planning meeting for the immanent sabotage attempt.

(Jolene rolls 0+3=3, against the warforged -3+4=1, gaining 1success

The warforged meet in a house not far from the lightning rail station, and outline a plan to overload the capacitors in the station using some magical wands they have procured, blowing the whole thing sky high and ensuring the rail will be inoperable until replacements can be manufactured and installed. Jolene plays her part to perfection, gaining instructions for the diversion she needs to create (she needs to set a fire in an adjoining district) as well as detailed knowledge of everyone elses role in the plan.

Once Jolene has set her fire, the flames will be seen by a warforged scout, who will pass a signal on to the rest of the group that it is time to move. Instead of setting her signal however, Jolene doubles back and ambushes the scout, reducing him to scrap and moving on to the next target on her list. She needs to move fast now, to catch the agents before they realise something has gone wrong and deviate from the plan.

(Jolene rolls Athletics 0+3=3, against the warforged 0+4=4. She spends a fate point to tag Born under open skies for a total of 5, and another success.)

Jolene is moving before the body of her victim hits the floor. She quickly climbs through the window he was using to keep watch and hauls herself onto the roof. Then she runs across rooftops in the direction of the station, making use of the close buildings and overhanging roofs to keep her away from the streets and any potential surprises that might get in her way. Her next target is the agent tasked with shutting down the stations security. He is waiting nervously by a side street in view of the stations control tower, and the last thing he expects is for  Jolene to drop on him for above. The first thing that tells him things are not right is what feels like a child landing on his back, throwing his balance and then something he registers as pain as sharp knives slice through his bindings. Then darkness.

Finally, the warforged carrying the wands of electrical discharge. (Jolene rolls deceit 0+3=3, vs the warforged -1+4=3, for a draw. She spends a fate point to tag Master of disguise for a total of 5, and 1 success – winning the contest)

The final group of agents are milling around the station waiting for the lights to dim, a sign that the stations security has been compromised and they can make use of their wands. They take no notice of the Halfling steward making his way amongst the crowd. Just another unlucky commuter about to become a casualty of war. Only when he ‘accidentally’ bumps into the team leader, and somehow pockets the control device that has been designed to activate all the wands at once do they become concerned. The leader pats his empty pouch for a moment, taking crucial seconds to register what has happened, and then turns to shout after the theif. But it is too late. Jolene activates the wands, and half a dozen warforged agents collapse onto the platform amidst a crackling shower of arcing electricity.

Hands in pockets, Jolene calmly walks away…


So ends the second Scenario, and a significant milestone for Jolene.

Jolene will gain a point of Contacts as she has been relying on them fairly heavily in this scenario.
 She wont change any aspects at this point.

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