Scenario 1
I have found
with solo campaigns that I find it much easier to get going if I begin with one
character at a time and get to know them a bit before adding more to the mix. Usually
I like to play wizards of some kind, but for this campaign I broke the mold and
started with a Paladin. For some reason the idea of a divinely empowered
striker appealed to me, and Verden was born.
So to begin
the first scenario I picked an issue and a character aspect;
Refugees are outstaying their
welcome/Champion of the dispossessed
I then mashed
them together into a story question;
What if a series of attacks and murders are
being blamed on the refugees?
And
brainstormed a series of questions following on from this. The intention was
for these questions to provide seeds that would guide the creation of scenes in
the scenario. More seed questions can be added as needed, but this is the
starting list;
Will Verden be able to clear the refugees and
track down the culprits?
Can he foil an attack?
Can he stop reprisals against the refugees?
Can he prove that the refugees are innocent?
Can he put an end to the attacks?
I answered
yes/no questions using the loom of fate from conjecture games, partly because I
have it on an excellent ‘adventuresmith’ ap on my phone. Most random elements
in this adventure came from generators on the adventuresmith ap.
The following
scenes have been left exactly as I chronicled them during play. I have
attempted to highlight sections which purely apply to the mechanics being used
in the hope that this will make it easier to read, however please be aware that
this was essentially a stream of consciousness and as such mechanics and story
are intertwined throughout the text.
Scene1.
So there are
two possible places to start this scenario – stopping an attack, or stopping
reprisals against the refugees. Lets say an attack has already happened and
that a mob is gathering to blame the refugees for the problem.
Verden’s goal
is to stop the mob from targeting the refugees.
Do
the refugees know about the attacks that have been happening? No. It has only
just happened, and the mob is a knee jerk reaction.
Verden is
attending a council meeting with the appointed leaders of his refugee group
when they are disturbed by a commotion outside and a young Cyran man bursts
into the room ranting about mobs and violence. Verden bids the councillors
remain in hiding and goes to see what the fuss is about.
Are
the mob armed? No, they have come with words and accusations. This is
potentially the prelude of greater repercussions.
This
will be a challenge in order for Verden to deesculate tensions and stop things
from getting out of hand.
Firstly
he must Get the crowds attention centered on himself using Rapport
Secondly
he must determine the cause of the unrest using empathy
Thirdly
h must convince them he can discover the true cause of the problems using Lore.
Each
task has a difficulty of Fair (2).
As he
approaches the mob, Verden calls upon the flame, illuminating himself with its
light (create advantage using faith for a roll of
2+3=5. Creating ‘filled with the living flame’ with 2 invokes.)
“Enough!” As
Verden addresses the crowd, he is lit from within by burning flames, and his
voice crackles and roars with divine authority. “We are harmless refugees. Our
homeland has been destroyed, and we simply wish to live in peace beside your
city. What can we possibly have done to provoke this violence?”
(Overcome
using Rapport for a roll of -2+2=0. Tagging both invokes on ‘filled with living
flames’ for a total 4, and success)
The mob draw
round him, cowed by the obvious divinity of his presence but unswayed by his
words. “What have you done? What have we done to draw you to our city like
parasites? For a hundred years we have fought your kind. A hundred years we
have bled to keep you in your forsaken nation. And now we are expected to
welcome you as guests?”
The speaker
is a youngish man, probably a labourer, possibly a veteran of the war himself. Is he a nationalist? Yes.
“There was
blood spilt by both our people.” Verden retorts, “We lost our families, our
nation, and our home. We know of loss Brelander, none more than us. But the war
is over. I for one am sick of the violence. A million of my countryfolk lie
dead – can you not pardon those of us who remain?”
(Overcome
using empathy for a roll of 2+2=4, and success)
“Aye. Peace
would be fine if only that were offered. You come to us with open words and
hidden swords. We will not stand and let you murder our kin.”
“There has
been killing?” Verden asks with a sinking feeling, “This is news to our camp. I
swear by the flame that I will find the culprits and bring them justice. Leave
now in peace, and I will find your killer.”
(overcome
using Lore for a roll of 0, tagging ‘champion of the dispossessed’ for a fate
point and success at a minor cost).
“Then you had
best start looking within your own walls. We will leave you now, but blood
demands blood. We will be back with the weight of the law and the strength of
the crown. Hand those responsible over for justice, and we will allow the rest
of you to leave in peace.”
Success
(mostly). Verden has gained time
to look for the killer, but disaster has been delayed rather than averted. If
he cannot find the killer before the mobs can gain official sanction then the
blood of his people will be spilt.
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