Scene 5
A new day
dawns. Verden wakes up feeling severely battered and broken. Getting some kind
of healing for his ribs is right at the top of his priorities, but tracking
down the killer and putting an end to his activities comes first.
He gingerly
dresses and pulls on his armour, before going out to find Sergeant Hemlock. The
sergeant fills him in on the identity of the two corpses the killer murdered
last night – one was the shopkeeper, and the other was the artifact dealer that
Verden had been looking for. It seems the Killer abducted the shopkeper, forced
him to complete the transaction, and then killed both him and his supplier.
Verden fills
Hemlock in on the Warforged he chased down. Both agree they dont have much to
go on. Without evidence of the warforged’s involvement, the Refugees are still
the obvious culprits to most of the city, and tensions are running high. Verden
devises a plan to trap the warforged;
They will
stage another seller of a warforged shema, and hope to find a buyer. With luck
that should draw the warforged killer out from hiding, and allow them to ambush
him.
Another
challenge then.
Finding
someone to pose as a seller, and getting the word out to a buyer should both
require contacts. Because of the extra complication I will set the difficulty
as good (3).
Setting
up a convincing ambush will require deceive at fair (2)
Springing
the ambush at the correct time will require notice at fair (2)
Assuming
things go to plan, the fight will be relatively easy as crown officers will
help with the ambush. Of course Verden isn’t actually skilled at this sort of
thing, so it may not go exactly to plan…
First,
setting up the deal (using contacts for a roll of
2+1=3, and success at a minor cost.) goes without a hitch. The only
problem is that Verden is forced to rely on his contacts within the Refugee
camp to set up the deal, meaning that if things go south it will look like the
refugees were setting up an ambush killing of their own…
Second,
setting up the ambush (using deceive for a roll of
0 and success at a major cost) is more difficult with Verdens limited experience.
He can get himself into position to pull off the ambush by posing as a guard
for the seller. He cant see a way to get official reinforcements close enough
without giving the game away however. Oh dear…
Lastly,
springing the trap (using Notice for a roll of
1+1=2 and success at a minor cost.)…
Things were
set up. Verden watched uneasily as his ‘seller’ Harken waited patiently for the
buyer to show. So far there was no sign of an ambush. The warforged killer
might not show at all. He might not need more schematics, he might wait to
target the buyer later, he might have gotten wind of the trap, or he might
simply not have heard about the sale. All verden could do was wait and watch as
the buyer – a middle aged human with a large belly – arrived and the deal was
made. Verden was just starting to relax when it happened. With the sound of
splintering glass the warforged made its appearance, leaping through a second
story window directly above the transaction to land between the two men in a
shower of glittering fragments, Its blade held ready to strike and already
swinging towards Harken’s head.
Verden moved
fast (attack 0 vs defence 2) and the
warforged blade deflected from its path with a deafening clang as he pushed
Harken aside. The fight was on.
Verden pushes
his friend out of harms way, and calls the blessing of the silver flame upon
himself, filling his very being with feirce fire (create
advantage using faith for a roll of 1+3=4 to create the advantage ‘blessing of
the flame’ with one free invoke.)
The killer
circles and strikes (attack 2 vs defence 3, tagging
‘broken ribs’ for attack 4. 1shift +w2 -a3 = 0stress, and the boost ‘painful
ribs’), causing pain to flair in Verdens ribs as he deflects the blow.
Verden
circles around the killer, forcing him back against the wall of the building he
jumped from (using his adaptable stunt to create
‘between a wall and a halberd’ with 1 free invoke.)
The killer
attacks again, trying to force his way back out from the wall (attack 6 vs defense 4, tagging ‘painful ribs’ for attack
8, 4 shifts +w2 – a3 = 3 stress),
laying into Verden with solid blows but he refuses to give ground.
Every time
the Killer launches towards Verdens halberd, he is met with a thrust of his
blade. Every time it attempts to circle away from the wall, his blade sweeps
wide to halt it. (create advantage using fight for
a roll of -2+3=1 against resistance using physique -2+4=2. Verden tags ‘between
a wall and a halberd’ for a total of 3, gaining the advantage ‘pinned in
place’)
With a roar,
the killer attempts to break free of Verdens blade,
(using physique 0+4=4 to overcome vs fight 1+3=4. Tagging ‘broken ribs’ with a
fate point to succeed). His ribs give a sharp tug as he swings his blade
and he is forced to give way as the warforged barrels towards him.
As Verden
dances aside from the killer, carefuly maintaining an advantageous distance and
using the reach of his weapon to keep it at bay, he watches the way it fights. (create advantage using empathy 3+2=5 vs deceit -3 for
8 shifts and the advantage ‘Use its rage against it’ with two free invokes.) It
is almost entirely relying on blind rage and brute strength, weilding its sword
like a cleaver.
The killer
attacks again (attack 2 vs defence 1) and
Verden smoothly steps aside (attack 2 vs defence 3,
tagging both ‘use its rage against it’ invokes, as well as ‘blessing of the
flame’ for 7 shifts.) swinging his halberd in a graceful arc that seems
to anticipate where the killer is moving. As the blade connects he grimaces in
pain (killer invokes broken ribs, for total defence
5 and 5 shifts +w3 -a2 = 5stress and taken out). Grimly, Verden fights
the pain that washes over him as he connects with the warforged just below its
head, sending it spinning into a backwards summersault as the momentum of its
lower body continues, and landing it in a crumpled heap of tangled limbs and
scrap metal.
Sergeant
Hemlock and his reinforcements arrive to find Verden kneeling beside the dead
warforged, cradling his damaged ribs.
“C’mon lad.”
he says as he pulls the Paladin to his feet. “Let’s see if we can’t get you
some healing.”
So
that ends the scenario, and merits a significant milestone. Because he has been making friends in the
city watch, Verden will increase his Contacts to Fair (2). He will also alter
an aspect to show that he now has friends in the watch.
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