Fugees and Iron - Characters
Unfortunately I didn't save the character sheets as they were at the outset of the campaign, so here they are as they stood at the end of the first story arc. Not much has changed - the odd skill has been swapped here and there, a couple of aspects have altered, and everyone has had a few skill raises and gained a stunt. Nothing major however.It should be noted that these character sheets were only finalised (and in some cases created) as the characters were actually introduced to the story. I left things wide open for as long as possible.
The biggest changes were to Kayla because I couldnt settle on a system to use for her magic, even taking a couple of weeks Hiatus because I just wasnt feeling the systems I had chosen. This sheet reflects the system I eventually settled on.
Anyway, I didnt create all these before starting but I will include them here for reference;
Paladin of the Flame: Verden Bartell
Race: Born Survivor (Human)
Class: Infused with the living flame
(Paladin)
Background: Enslaved by a Vampire along
with my people.
Aspect: Sick of war and bloodshed
Aspect: Champion of the dispossessed
and the Brelish Crown (trouble)
Great: Fight
Good: Faith,
Fair: Rapport, Empathy, Contacts
Average: Ride, Resources, Notice,
Stealth
Refresh; 2
Physical [1][2][3]
Mental [1][2]
[Mild] [Moderate] [severe]
Adaptability (once per session, create
an advantage relating to adapting to circumstances with one free
invoke.)
Paladins Armour (ignore a compel
against armour once/session at no cost)
My Faith is my sheild (use faith for
physical consequences)
Paladins Weapons: proficient with
martial weapons
Smite evil: +2 to attack daemons,
extraplanar evil, and undead
Laying on of Hands: your healing power is such that you can, once per scene, remove a mild consequence from yourself or someone else, or reduce a more severe consequence by one step.
You may not do this again to a consequence that you have already reduced. If done in the midst of action, this takes your action for the exchange, and requires you to be in the same zone as your target.
Halberd: w3, Best at a distance, set
against charge, 2 handed, free aspect (dismounted), free aspect
(punctured armour).
Plate Mail: a3, a loud and protective
shell, Partial coverage (breastplate and mail shirt only)
Bastard sword: w2, with 2 hands I hit
harder, free boost (binding with oponent)
Scion of House Gholander: Jolene
d'Gholander
Race: My home is open to all.
(Halfling, Gholander)
Class: Hospitality can be
eternal(Assassin)
Background: Born under the open
skies
Aspect: Disgraced Scion and folk
hero.
Aspect: Aide to General Heager,
hunted by his associates
Great: Deceive
Good: Athletics,
Fair: Notice, Stealth, Burglary,
Contacts,
Average: Shoot, Resources, Crafts,
Fight
Refresh; 2
Physical [1][2][3]
Mental [1][2]
[Mild] [Moderate] [severe]
Silent tread (when barefoot,
gain +1 to overcome obstacles by moving silently, and +1 athletics to
keep balance on ledges, tightropes etc.)
Killers weapons (+1 attack and
proficiency with assassin weapons)
Free running (athletics overcome
to move between zones is free)
Unseen blade is the one that kills
(Fate point and surprise in order to use Deceive instead of fight to
attack single target for duration of combat)
Seducer (use deceive instead of
Rapport when able to make use of seduction).
Climb Walls: gain +2 to
Athletics for overcome actions that involve climbing. Further,
you may climb sheer surfaces without
requiring special equipment to do so, provided
there are any cracks or projections at
all that could be used as finger or toe-holds
Superior Leather armour: a1, less
restrictive, lightweight and quiet
Superior Shortsword: w1, light and
quick, keen edge, free boost: in close
Throwing dagger: w1, easy to conceal,
unexpected attack, range 1zone.
Warforged Scout (Dart)
Race: Emotionless Construct Forged
in the fires of war (warforged)
Class: Hidden ways and paths are my
specialty (Ranger)
Background: For king and Country
Aspect:
Aspect: Special Forces Sergeant
Great: Notice
Good: Stealth
Fair: Shoot, Fight, Physique, Nature
Average: Athletics, Ride, Provoke,
Contacts
Refresh 2
Physical: [1][2][3][4] [Mild]
Mental: [1][2]
Shoot and Fade: When attacking
from stealth and getting a success with style, may add a free
invocation to the stealth aspect rather than getting a boost.
Weapons of the hunter: +1 attack
and proficiency with bows, 1 handed weapons, and spears
Bow Specialist: +1 to attack
with bows (other than crossbows)
Careful shot: Use notice to
attack rather than shoot when time has been taken to carefully aim a
shot
Iron Man: +2 Physique when
determining stress
Woods
Vanish (requires Shoot
and Fade or Stalker):
once per scene, in woods or other
natural environments with plenty of cover, you may pay a fate point
to create an aspect of Hidden with
two free invokes. This does not take an action, so you may act in the
same exchange
Spear: w2, set against a charge,
superior reach
Composite bow: w3, 2 handed,
very long ranged, silent, Rapid shooting (attack
again on success with style instead of boost).
Longsword: w2, with 2 hands I hit
harder, free boost binding with oponent
Elemental Binder (Kayla
Race: Better a life like a falling
star (Human)
Class: The living Elements are bound
to my Will (Magic User)
Background: Graduate of the
Lyrandar Windwrights academy
Aspect: Elemental Artillery Captain
Aspect: Dealing with fools is a
waste of time (mercy/pride)
Great: Magic,
Good: Crafts
Fair: Lore, Resources, Will
Average: Provoke, Athletics, Notice,
Investigate, Ride
Refresh: 2
Physical: [1][2]
Mental:[1][2][3]
[Mild] [Moderate] [Severe]
Human Determination:+1 to
physique and Will to resist pain and discouragement
Arcane Education: Use Magic as
lore when overcoming wrt magical topics. Once per adventure meet a
wizard you knew at school who is favourable to you, or gain a Fate
point.
Powerful Bindings: +2 when using
Magic to create an advantage representing summoning or Binding
elementals
Mage Armour: Use magic as
athletics to defend
Sorcery: For the cost of a fate
point, Kayla can use magic to replicate the effects of any other
skill. If desired, she can instead use that skill with a +2 bonus.
This skill use does not require any equipment, and can achieve things
that would otherwise be impossible.
Elemental Destruction: Kayla may
use Magic as Fight to attack as long as she has a summoned elemental
aspect in play. The attack must be in the same zone as the elemental
aspect, and has w1.
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