Fugees and Iron - Setting Up
For my first chronical, I am going to start with my first truly successful solo play attempt. This is the first time I completed a whole adventure (without following a published adventure path), and even went on to continue the campaign.As with most of my campaigns these days, I chose to run Fate Core - specifically a fantasy hack called Aperita Arcana.
Setting
One setting I have a lot of love for is Eberron, so it made sense to set the campaign there (actually this is at least the third time I have attempted an Eberron Campaign), and I settled on an outpost close to the Brelish border with the Mournland.My intention (and ultimately what made this playthrough so successful) was to depart from my usual systems for setting up a game and follow the setup process from fate core (mixed in with that from dresden files accelerated). Accordingly I started by creating some factions, mainly just by going through my eberon books and picking out some that looked interesting and then adding a few more as I went through character and issue creation;
The warforged Blades
led by the lord of blades, they intend
to build a warforged nation
Goal: to conquor teritory and build a
recognised nation.
Obstacle: Numbers are not yet high
enough to openly challenge a great nation
Assets: Lord of Blades (named),
Warforged agents (significant), Warforged soldiers (mobs)
Refugees
Not a single faction so much as
multiple broken groups of families and comunities hoping to find a
way to survive
Goal: to establish safe havens and
cultural enclaves, where they can keep their identity alive.
Obstacle: local resistance prevents
peaceful settlement. Poor.
Assets: Refugees (mobs). Occasional
leaders (significant), Verden (PC)
Brelish nationalists
A loose affiliation of Brelish citizens
who oppose outside immigration into the country.
Goal: to stop the influx of Cyran
refugees, as well as the non human mercenaries and such who are
overpopulating breland.
Obstacle: Official law permits cyran
settlements.
Assets: Local knowledge and contacts.
Protestors (mobs), demagogues (significant)
Brelish Army
Official defenders of Breland
Goal: to ensure the safety and order of
breland.
Obstacle: numerous groups are working
to destabilise the kingdom.
Assets: Infrastructure. Discipline.
Equipment. Captins (significant), agents (significant), soldiers
(mobs). Dart (PC)
House Jalander
House of hospitality, open doors to
refugees
Goal: to create enclaves under their
control where refugees can be safely repatriated
Obstacle: legal permissions and local
resistance make establishing permanent enclaves difficult.
Assets: Wealth. Healing. Leadership/
healers (significant), stewards (mobs), Jolene (PC)
The Ebon claw
necromancers and cultists insinuating
themselves amongst the refugees
Goal: to destabilise breland.
Obstacles: The brelish army is ever
vigilant. Success is often rewarded with local mistrust of refugees.
Assets: stealth. Networks of contacts.
Agents (significant), undead, thugs (mobs)
I then looked through those and created two issues that would drive the action;
The lord of blades is gathering an
army ready to strike (and create a warforged nation)
Refugees from the war are straining
their welcomes
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