Setup
Context: Rags befriended Justine, River, and their family in an isolated and flooded Hamlet in the dale who look like they might need help.
Their daughter, Hera came to her and let her know that she feels trapped here and wants to leave in order to find her destiny. Intrigued, Rags has engineered time with the girl and told a prophetic story in which she became a great hero.
Unfortunately Justine heard the story as well and dragged Hera away in a rage.
Goal: Rags wants the girl to leave the Hamlet and live out her story. Presumably Hera wants that too. Her mother however has other ideas.
Conflict: I'm going to lean on the conflict Oracle for this one. Clearly Hera, Rags, and Justine are going to have to talk this out and decide Heras' fate, but there should probably be other stuff going on as well.
(21) An animal or beast... (11) Physically endangers (persuer/aggressor)... (66) Roll twice (25, 44) a quest related ideal or goal and an important resource...
It sounds like whatever it is, is endangering the villages crops (or cattle I suppose). Actually let's make it cattle.
A dangerous predator is amongst the hamlets sheep, and if it isn't stopped they will not have enough food to last the winter - especially with their crop fields already flooded.
Scene 5
Before Justine has dragged her daughter far a cry of alarm goes up. There are predators amongst the flock.
Rags looks at Hera. This is an excellent opportunity to encourage her to follow her destiny.
"Go girl." She says
I am going to allow her puppeteering tags to be used for persuasion here, because she is doing it straight off the bat of her story. (I should probably have created a tag or status showing the stories effects).
*Encourage Hera to take action*
+ Passionate puppeteer, prophetic storytelling, glimpses of the future (3)
Power +3: 8(11) success.
Buoyed by visions of a heroic future, Hera shakes off her mum's grip and rushes to confront the predators.
Let's say wolves for simplicity.
?Does her mum follow?
+ She cares about her daughter (1)
Power +1: 6(7) mixed.
Yes, but she does so reluctantly, shouting for Hera to come back as she does so, tears streaming down her face.
Rags follows as well to help where she can.
I'm going to create a story theme for Hera (I think she is going to be my next main character if she goes traveling, so these tags will become her themes):
Farm Girl
Heart of Gold
Folk Hero
Destined for Greatness
Next I need to create the Wolf
2d6 choose the lowest: 6,2.
So it is a CR 2 Aggressor.
Tags: Fierce, hungry
I have started handling statuses a bit differently in solo play. Rather than give them a number up front, I just note them as Hard, medium, or easy.
Each time a status is increased on a limit I roll as if deciding the challenge level (in this case 2 dice, choose the lowest) and add a modifier based on whether it is an easy, medium or hard limit. I then compare it to the status to see if the challenge is taken out. If not I roll again the next time the status is increased. This way I retain some uncertainty.
I think harm is a medium limit and frighten is an easy limit. I will add others if needed. (When unsure I ask a question to see how difficult a limit is, or default to medium).
Another place I think I tend to differ from standard practice is the threat profile. I know a lot of people tend to create a full threat profile up front, but I tend to just roll on the aggressor table for the threat each round.
So we have a fierce, hungry wolf that is easy to frighten and can be harmed.
I'll roll on the conflict Oracle for extra tags: (31) condition.
How about Sodden fields
Time to begin.
? Are there others dealing with the wolf?
+ Hamlet (1)
Power +1: 8(9) mixed.
The three women arrive at the field to find that a wolf has wreaked Havok. It is clearly feirce and is snarling at two farmers, one of whom is barely standing. It leaps at the other as they arrive, gripping his arm in its jaws and flinging him aside like a rag doll.
Hera splashes into the sodden field and (1) the wolf rushes towards her, snarling.
Rags (this is still her story remember) pulls out her puppets. She takes a wild puppet to go with the one she made of Hera and sinks into a trance, telling the story of the confrontation that is unfolding...
*Prophetic story*
+ Passionate puppeteer, prophetic storytelling, glimpse future, foretell doom (4)
Power +4: 8(12)
She creates improvised weapon and fated 2
"The shovel" she calls as her puppets dance in front of her, showing a future in which Hera takes up a shovel propped against the fence and uses it to drive the Wolf away.
Hera hears her call and backs towards the fence as the wolf snaps at her...
Rags didn't address the threat of the wolf towards Hera, so now she needs to mitigate it. The wolf is warning Hera to stay away, and snaps at her, creating hurt 1 and gaining Wary 1
*Rags mitigate Hurt 1 using Heras' tags*
+ Folk Hero, destined for Greatness (2)
- Feirce (1)
Power +1: 4(5) fail.
The wolf snaps at Hera, grazing her arm as she backs towards the fence and reaches for the shovel.
(2) Seeing Hera back off, the wolf thinks she is giving way and drives towards her, snarling and snapping.
Hera grabs the shovel and forces it back with two handed swings...
*Hera attacks the wolf*
+ Improvised weapon (burned for 3), fated 2, folk Hero, destined for Greatness (7)
- Feirce, sodden field, hurt 1 (3)
Power +4: 10(15) success.
She creates broken bones 4
That is probably decisive. I test the limit by ruling 2 dice: (2,2) yep. Definitely passed the limit.
The shovel bites into the wolf with a heavy crunch. Hera pulls it back and strikes again, sending the wolf sprawling in a wet heap. She follows up. Raising the shovel a third time, and the wolf let's out a whimpering howl, backing away from her. She shouts and it runs, dragging itself painfully away.
Rags claps her on the shoulder. "Well done."
Her mum scowls at them both, clearly furious.
End scene
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