Friday, November 28, 2025

Introduction Seeds

 .Seeds for introduction scenes

A scene being an introduction to a session already provides a kind of seed in that we know it will contain a hook to pull us into the adventure and get things started.

It is often helpful however to have more specific seeds to work with.

Here are a few ideas that can be used to seed an Introductory scene. These are examples. For the best results, create a custom list (for the campaign as a whole, or even to suit the current situation within a scene)

There are 6 seed ideas, so you can either choose one that fits the situation or pick one randomly by rolling a. D6.

As always, if a seed doesn't fit them either ignore it (leaning on other seeds instead) or reroll it.

1) Challenge

The session kicks off "in media res" with the characters immediately confronted by a dangerous challenge. See challenge seeds for more ideas.

2) revelation

The session kicks off with a revelation scene, introducing unexpected information that will draw the characters into the adventure.

3) dark portents

This is a variation of the revelation scene where the characters come across hints of trouble yet to come.

Dark storm clouds are gathering on the horizon. Factions are mobilising. Something is about to happen, and it is difficult to figure out what, but it certainly can't be ignored.

4) crisis

The signs have either been ignored or they have been missed (if there were signs in the first place). The situation has just exploded and it is up to the characters to manage the fall out.

5) Disaster

The crisis is not happening, it has happened.

Perhaps somebody has been killed. Perhaps a disaster of some kind has occured.

Either way, it is too late to stop - it has already happened but either it will throw up questions that need answering or a challenge that needs responding to.

6) something strange

Something weird has happened that changes the assumptions of the situation.

Maybe the characters are held in captivity, or their mind has been messed with, or things are not what they seemed.

The specifics will vary depending on the campaign in question, but either way figuring out what has happened and how to get things back to normal are probably the most pressing goals.

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